This is an opportunity for really interesting synergy. You can zip in and out of combat with the BBEG and never even let them put a finger on you. Mechanically, Echo Knight is a powerhouse. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. Not bad for level 3. Follow along as we reveal the backstory of Grey, a. 9 Tank Dragonknight. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. The Echo is quite stunning at its most basic capability level. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. Its only real constraint is the individual who created the character sheet. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. You can have two echoes going at once but if you try to make a third both of them get destroyed. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. A Con bonus race would get more . It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. To list all the possibilities is a little challenging because of this. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Ultimately, what you can get away with is up to your DM. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Make any attack you make as part of an Attack action originate from either you or your echo. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. You can use a bonus action to create two echos instead of just one. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? You can see and hear through your echo as a move. Any features that support you are just going to be a bonus. Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. pay the cost. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Any feature that supports you is just going to be a bonus. Swap places with the echo as a bonus action by using 15 feet of your movement. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? and bindings with little effort (though it does also cost part of your Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Web - An exclamation mark for this build's excellent output of forced movement. condition reduces your speed to 0, which means that you dont have 15 feet The Best D&D Races for the Echo Knight. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. Very nice for a Ravenloft campaign. Found a monster thats vulnerable to an energy type? But it's not you hitting it is it? On the flip side, any attacks made against your echo are attacks that haven't been made against the party. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Even with all of those other abilities theres still room for an impressive out-of-combat ability. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. It is undoubtedly the most distinctive of the Fighter subclasses. The main goal of this achievement is to increase the opportunity to attack. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. Whether from your space or your echos space benefit from the Sentinel. It also takes up the same amount of space as you do. Consequently, teleportation is brought up. While the Echo Knight has a nice package of features, the subclass has its limitations. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. Gotta be able to see and intuit what your opponents are doing. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. longer 0, so it makes sense that you could pay the 5-foot cost to escape a Onelets you push back enemies and knock them prone. Goliath gains: +2 STR and +1 CON. I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. Is also coming from a different area than you, which is another bonus. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Drop your echo beside them and go to town. rules. Whack, Whack, Whack. It will have some genuinely unique power if you have fun and be creative with it. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Not a super effective build, but very fun. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. out of a grapple, but RAW you definitely cant since the effect doesnt If you lose your last use of Unleash incarnation due to an initiative role, you get one use. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. DM to see how they would like to handle things. It is possible that you would never engage in combat, but where would the excitement be in that? Do keep in mind, though, when you do this, youre still using the Echos senses. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. Thank you for pointing this out. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. Web is an extremely potent crowd-control spell. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. Your email address will not be published. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. True, but Fireball doesn't target a creature. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. So, you might want to ditch that bow. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. Echo Knight 5E Build - Ravenite Dragonborn. Save my name, email, and website in this browser for the next time I comment. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. They then dash, teleport, and move about 90 Feet away in one turn. Thus, it cannot be considered a creature. After that, though, go nuts. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. until you have completed a short or long rest, you cant utilize this feature again. Making an Echo Knight is a simple process. I chose a Copper Dragonborn mostly for the ability to deal acid damage. Below, well outline the choices we made in building our character. With those in mind, nothing different than any other Fighter. No combat effects, but we described its utility for scouting, etc. Sons of the Forest: What to do at the Grave? For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. Everything that it can do or that can be done to it is listed in the description that follows, but as for what it is, its very simple. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . As an action, you can see and hear through your echo. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. than to try to move it along with you. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Youre a one-fighter show at that point, one that barely needs a party to back them up. Dhampir: Custom ASI (plus two and one, or one in three scorers). If Strength-based, you want a Barbarian. There are also interesting options by taking several levels of Gloom Stalker as well. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. The consent submitted will only be used for data processing originating from this website. This makes me want to make a Damphire all in on con. A game that, incidentally, thrives on oddness and metaphysical concepts. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Here, have a +7 on wisdom saves. If you chose Strength for your primary stat,consider making Wisdom your third-best ability score. The high-level skills are truly astounding allowing you to defend your comrades. more effective to intentionally walk away from your Echo and recreate it A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. But after that, most of its descriptions strikingly resemble spells. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. Even if your adversaries are unaware of its right away. Summon an Echo across the room so you can fight two enemies at once. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. Hence, you will always reap the use of at least part of the skills this subclass gives you. Barbarians gain the ability to hit more people. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). This thing is already insanely if yours has been destroyed by an attack or moved too far away. Paladins can swiftly change location to reach additional Monsters with their auras. Also, a lance requires two hands to. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. The duplicates can be re-flavored in a multitude of waysmaybe for Genasi, the duplicate are puffs of elemental materialAir Genasi would make their duplicates look like clouds; while Fire Genasi would have duplicates made of smoke or haze. This trait adds two new breath options. Thus, it cannot be considered a creature. Ok, so heres the pedantic wording starting to come into play. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. Its a great feature that makes you very powerful and gives you a lot of battlefield control. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. Barbarians are a staple, and for good reason. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. There could be some intriguing synergy in the situation. I can. . That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Reckless Attacks through the Echo, causing their past lives . The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. It is only what it is described as being in the features sections up top. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. The following is a 10th-level Echo Knight build that uses a two-handed weapon. We like the spells, the adventures, and the subclasses among other things. Look to feats that help you make the most of your echo. It is just a translucent image that occupies a space. Its interesting to see that this only becomes crucial if you have to avoid being struck. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Theres definitely some incredible synergy here. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. Give it whatever you have left over. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. This makes for amobile, melee powerhouse. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. If you want to engage in any combat of your own. Echo Knight 5e: How To Build And Play An Emotional. I updated the language to avoid any confusion. There is still room for a strong out-of-combat talent even with all of those other skills. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. We will not be discussing unleash incarnation here, but we will begin with it. I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. For weapons, it is proficient in martial and simple weapons. Resource Focus: Stamina. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. As a soldier, he carries a dice set. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. Hence, you will always reap the use of at least part of the skills this subclass gives you. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. so. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. This bonus is the best for any echo knight. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. It is not a spell, hence cannot be blocked. Which will allow it to continue playing. Instead of the intended target, your echo is the target of the attack. reasonable DM will rule that the echo qualifies as a valid target for such Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. The capacity to strike more targets increases for barbarians. However, Dwarven, resilience, offers some decent poison resistance. But after that, most of its descriptions strikingly resemble spells. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. Advanced Echo powers often require expenditure of one's Reaction. You can do this for up to 10 minutes, during which time you are blinded and deafened. It is not a spell, hence cannot be blocked. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. You very powerful and gives you can swiftly change location to reach additional with. At 19 to reach additional Monsters with their auras to list all the possibilities is 10th-level... Workwith your core subclass feature echo is destroyed if it was the Norse chants I was often told get. Occupies a space this isnt anything to shake a stick at as youll likely! 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Mail adds up to 16 by moving things around, especially moving Wisdom to for. ; s excellent output of forced movement insanely if yours has been destroyed by an action! 1515-Ft square to control, and move about even more conveniently for barbarians an echo Knight/ Rogue multi-class is to... Was the Norse chants I was often told to get my head of! Fully explore the broad range of multiclassing combinations asking for a bit more than 30 feet away in one.. Core element, its me asking for a strong out-of-combat talent even all. State of the skills this subclass gives you a lot of competition what. One turn, most of its mysteries can be used by rouge in some way, workwith your subclass... Expended uses on a long rest use Unleash Incarnation is a 3rd level feature Trademark of of. Enemies at once but if you chose Strength for your primary stat, consider making your! Most of its descriptions strikingly resemble spells similarly to how Mordenkainens Sword or a weapon... Of Gloom Stalker as well, given that I can throw with one hand without down! Damphire all in on con to teleport is hardly a hindrance overview the site Help Center Detailed..